<?xml version="1.0" encoding="utf-8"?>
<Sections>
  <WaveBank Name="Wave Bank">Wave Bank
{
    Name = Wave Bank;
    Xbox File = Xbox\Wave Bank.xwb;
    Windows File = Win\Wave Bank.xwb;
    Xbox Bank Path Edited = 0;
    Windows Bank Path Edited = 0;
    Seek Tables = 1;
    Compression Preset Name = &lt;none&gt;;
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    Xbox Bank Last Modified High = 0;
    PC Bank Last Modified Low = 581646585;
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    Bank Last Revised Low = 457936585;
    Bank Last Revised High = 30230687;

    Wave
    {
        Name = BreakoutBlockKill;
        File = BreakoutBlockKill.wav;
        Build Settings Last Modified Low = 217796585;
        Build Settings Last Modified High = 30230687;

        Cache
        {
            Format Tag = 0;
            Channels = 2;
            Sampling Rate = 22050;
            Bits Per Sample = 1;
            Play Region Offset = 44;
            Play Region Length = 55684;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 51183104;
            Last Modified High = 30110726;
        }
    }

    Wave
    {
        Name = PongBallHit;
        File = PongBallHit.wav;
        Build Settings Last Modified Low = 217846585;
        Build Settings Last Modified High = 30230687;

        Cache
        {
            Format Tag = 0;
            Channels = 2;
            Sampling Rate = 22050;
            Bits Per Sample = 1;
            Play Region Offset = 44;
            Play Region Length = 96924;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 129628160;
            Last Modified High = 30111290;
        }
    }

    Wave
    {
        Name = victory;
        File = victory.wav;
        Build Settings Last Modified Low = 217886585;
        Build Settings Last Modified High = 30230687;

        Cache
        {
            Format Tag = 0;
            Channels = 1;
            Sampling Rate = 11025;
            Bits Per Sample = 0;
            Play Region Offset = 44;
            Play Region Length = 129025;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 1958163881;
            Last Modified High = 30230686;
        }
    }

    Wave
    {
        Name = lose;
        File = lose.wav;
        Build Settings Last Modified Low = 217926585;
        Build Settings Last Modified High = 30230687;

        Cache
        {
            Format Tag = 0;
            Channels = 1;
            Sampling Rate = 44100;
            Bits Per Sample = 1;
            Play Region Offset = 44;
            Play Region Length = 571042;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 2612403881;
            Last Modified High = 30230686;
        }
    }

    Wave
    {
        Name = bubble;
        File = bubble.wav;
        Build Settings Last Modified Low = 217966585;
        Build Settings Last Modified High = 30230687;

        Cache
        {
            Format Tag = 0;
            Channels = 1;
            Sampling Rate = 11000;
            Bits Per Sample = 0;
            Play Region Offset = 44;
            Play Region Length = 41544;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 3741723881;
            Last Modified High = 30230686;
        }
    }
}

</WaveBank>
</Sections>