<?xml version="1.0" encoding="utf-8"?>
<Sections>
  <WaveBank Name="Wave Bank">Wave Bank
{
    Name = Wave Bank;
    Xbox File = Wave Bank.xwb;
    Windows File = Wave Bank.xwb;
    Xbox Bank Path Edited = 1;
    Windows Bank Path Edited = 1;
    Seek Tables = 1;
    Compression Preset Name = &lt;none&gt;;
    Bank Last Revised Low = 253555898;
    Bank Last Revised High = 30068062;

    Wave
    {
        Name = BreakoutBlockKill;
        File = BreakoutBlockKill.wav;
        Build Settings Last Modified Low = 3673537668;
        Build Settings Last Modified High = 30067942;

        Cache
        {
            Format Tag = 0;
            Channels = 1;
            Sampling Rate = 44100;
            Bits Per Sample = 1;
            Play Region Offset = 56;
            Play Region Length = 28096;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 536070372;
            Last Modified High = 30067943;
        }
    }

    Wave
    {
        Name = PongBallHit;
        File = PongBallHit.wav;
        Build Settings Last Modified Low = 3946818918;
        Build Settings Last Modified High = 30067942;

        Cache
        {
            Format Tag = 0;
            Channels = 2;
            Sampling Rate = 44100;
            Bits Per Sample = 1;
            Play Region Offset = 56;
            Play Region Length = 63500;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 2866589990;
            Last Modified High = 30067935;
        }
    }

    Wave
    {
        Name = PongBallLost;
        File = PongBallLost.wav;
        Build Settings Last Modified Low = 1695543484;
        Build Settings Last Modified High = 30067946;

        Cache
        {
            Format Tag = 0;
            Channels = 1;
            Sampling Rate = 22050;
            Bits Per Sample = 1;
            Play Region Offset = 56;
            Play Region Length = 35370;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 1452730984;
            Last Modified High = 30067946;
        }
    }

    Wave
    {
        Name = BreakoutVictory;
        File = BreakoutVictory.wav;
        Build Settings Last Modified Low = 1156738992;
        Build Settings Last Modified High = 30067973;

        Cache
        {
            Format Tag = 0;
            Channels = 1;
            Sampling Rate = 11025;
            Bits Per Sample = 1;
            Play Region Offset = 56;
            Play Region Length = 59742;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 2615339990;
            Last Modified High = 30067935;
        }
    }

    Wave
    {
        Name = fire1;
        File = fire1.wav;
        Build Settings Last Modified Low = 134805898;
        Build Settings Last Modified High = 30068062;

        Cache
        {
            Format Tag = 0;
            Channels = 2;
            Sampling Rate = 44100;
            Bits Per Sample = 1;
            Play Region Offset = 44;
            Play Region Length = 443392;
            Loop Region Offset = 0;
            Loop Region Length = 0;
            File Type = 1;
            Last Modified Low = 3415085694;
            Last Modified High = 30068061;
        }
    }
}

</WaveBank>
</Sections>